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Volleyball
League

Everything you need on the court: controls, positions, abilities & sub-abilities, official teams, match fixtures, hair color rerolls, ranked seasons and community rules — kept in one place by the dev team.

0Abilities
0Sub-abilities
0Hair colors
0Best-of sets
How to Play

On the court

Controls, the 5-1 position system, scoring format and the automatic referee that keeps matches fair.

GSpawn a ball
VBasic serve
TSprint
QIncrease power
EDecrease power
FSet forward
RSet backward
BToggle stop set
3Dive
1Toggle spike / block
ClickSpike (jumping) / Receive (ground)

PC controls shown — mobile and controller layouts are configurable in-game settings.

Practicing against bots

Type :bots in your private server to bring in SetterBot, BlockerBot and SpikerBot — use them anytime to warm up or learn a role.

Positions & rotations

FVL runs a formal 5-1 system. Every player has an assigned position, and rotations shift who's at the net vs. in the back row as the match goes on. Six players on court, always including:

1 Setter 1 Opposite Hitter 2 Outside Hitters* 2 Middle Blockers*

*One of each pair can be swapped for a Defensive Specialist or Libero. Liberos sub in only for the 2nd middle after they serve and their team loses the point. A Defensive Specialist can cover any single position — once that player rotates to front row, the DS waits for them to rotate back before subbing in again.

Scoring & sets

Matches are played in sets, with each team's live score and set count shown on the scoreboard. A set ends at 25+ points with a 2-point lead.

  • Best of 3 — first to win 2 sets
  • Best of 5 — first to win 3 sets

AutoRef

Fouls are called automatically — illegal spikes, net touches and approach-run violations are all detected without a human ref. An unexpected call is the AutoRef enforcing the rules, not a bug. Genuine bug? See the Rules section below.

Abilities

Abilities & sub-abilities

Every character runs one core ability — passive ones apply automatically, active ones trigger on a key press. Each core ability has a pool of 3 sub-abilities; only one from that pool is equipped at a time, and it can be rerolled for another from the same pool.

All (12)
Passive
Active

No abilities or sub-abilities match that search.

Customization

Heights & hair

Height is rolled on spawn and trades off jump, hitboxes, diving and stamina. Hair color is purely cosmetic and works the same way — rolled from a pool, rerollable any time.

Common 70%
Uncommon 25%
Common — 70%
5'9 · 5'10 · 5'11 · 6'0 · 6'1
Uncommon — 25%
5'7 · 5'8 · 6'2 · 6'3 · 6'4 · 6'5
Rare — 4%
5'5 · 5'6 · 6'6 · 6'7 · 6'8
Legendary — 1%
5'4 · 6'9 · 6'10

Shorter builds

Higher jump, larger reception hitbox, more diving slide, more stamina — but smaller spiking, setting and blocking hitboxes.

Taller builds

Lower jump, smaller reception hitbox, less stamina (10 minimum) — but larger spiking, setting and blocking hitboxes.

Hair color — reroll list

250 colors
Rules & Moderation

Fair play

Community rules are kept short and easy to scan — full details are always current in Discord.

Anti-cheat & fair play

Macro and scripting detection is active in FVL and can lead to bans. Play fair — that's the short version.

Reporting a bug

Report bugs in #bugs on Discord, or open a support ticket. Helpful info: a video or screenshot, what happened, and what you expected to happen.

Staff team

ShutoMizuno m1z4r15 nightt3118 dumbsuuu casey0444 hopelesspoetry
Announcement
Bug
Suggestion
Cosmetic
Ranked / Competitive
Event / Seasonal
Fixed / Resolved